- 5 Hives - Factions and Patrons in Necromunda setting / Industrial and Mining Conglomerates
Industrial and Mining Conglomerates
Industrial and mining conglomerates form the backbone of Necromunda's economy, extracting resources and fueling the hive’s manufactorums. These conglomerates are vast, powerful, and often brutal, driven by profit and efficiency at any cost.
Overview of Industrial and Mining Conglomerates
- Description: Industrial conglomerates are sprawling organizations controlling manufactorums, forges, and processing plants, while mining conglomerates dominate the extraction of precious ores, promethium, and other vital resources. These groups wield immense power and influence, often clashing with rival houses, guilds, and factions to protect their interests.
- Reputation: Feared and respected, conglomerates are known for their ruthless exploitation of workers and relentless pursuit of profit.
Key Factions in Industrial and Mining
Guild Mechanica
- Description: A coalition of industrial conglomerates overseeing manufactorums, assembly lines, and heavy industry. They are closely tied to the Adeptus Mechanicus but operate with a degree of autonomy.
- Reputation: Efficient and unyielding, they prioritize production over human life.
- Narrative Hooks:
- The Gear's Edge
- A rival conglomerate is producing superior machinery. The gang is hired to steal their blueprints or sabotage production.
- Man vs. Machine
- Workers are replaced by servitors, leading to unrest. The gang must navigate the conflict between human laborers and the guild.
- The Gear's Edge
Promethium Syndicates
- Description: Mining conglomerates specializing in the extraction and distribution of promethium, the lifeblood of Necromunda’s industry and warfare.
- Reputation: Powerful but vulnerable to sabotage due to the volatile nature of promethium.
- Narrative Hooks:
- Fueling the Fire
- A promethium shortage threatens the hive. The gang is tasked with securing alternative supplies amid escalating tensions.
- Blaze of Glory
- An explosion at a refinery is blamed on the gang. They must clear their name and find the true culprit.
- Fueling the Fire
Ore Barons
- Description: Wealthy individuals who control mining operations, often wielding their resources to manipulate local politics and rival factions.
- Reputation: Arrogant and exploitative, ore barons command fear and loyalty in equal measure.
- Narrative Hooks:
- Monopoly Move
- An Ore Baron aims to control all mining in a sector. The gang is hired to eliminate or intimidate competitors.
- Resource Raid
- Valuable ore shipments are being hijacked. The gang must protect them or become the hijackers themselves.
- Monopoly Move
Deep Core Consortium
- Description: A conglomerate focused on deep mining operations, extracting rare and dangerous resources from the hive’s core.
- Reputation: Secretive and ambitious, the consortium often conceals the true cost of their operations.
- Narrative Hooks:
- Below the Depths
- Miners break into a sealed cavern, unleashing ancient horrors. The gang must contain the threat.
- Pressure Point
- Intense pressure threatens deep mining operations. The gang must assist in engineering solutions under tight deadlines.
- Below the Depths
Slave Mining Collectives
- Description: Conglomerates that rely heavily on slave labor, often colluding with the Slave Guild to meet their workforce demands.
- Reputation: Reviled for their brutal treatment of workers but tolerated due to their output.
- Narrative Hooks:
- Freedom Fighters
- Enslaved miners plan a revolt. The gang can aid their escape or suppress it for the collective.
- Hidden Riches
- The collective discovers a precious vein but keeps it secret. The gang learns of it and must decide how to act.
- Freedom Fighters
Ash Waste Extraction Corps
- Description: Mining groups that venture into the ash wastes, extracting rare resources under extreme conditions.
- Reputation: Resilient and resourceful, these groups are often at odds with wasteland nomads and raiders.
- Narrative Hooks:
- Sandstorm Siege
- An extraction site is besieged by nomads during a storm. The gang must break the siege or exploit the situation.
- Toxic Threat
- Hazardous waste from extraction pollutes the area. The gang is hired to clean up or divert the waste elsewhere.
- Sandstorm Siege